Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
References
Link | Resource |
---|---|
https://github.com/godotengine/godot/issues/20558 | Exploit Issue Tracking Patch Third Party Advisory |
https://godotengine.org/article/maintenance-release-godot-2-1-5 | Vendor Advisory |
https://godotengine.org/article/maintenance-release-godot-3-0-6 | Vendor Advisory |
Configurations
Configuration 1 (hide)
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History
No history.
Information
Published : 2018-08-20 20:29
Updated : 2024-02-04 20:03
NVD link : CVE-2018-1000224
Mitre link : CVE-2018-1000224
CVE.ORG link : CVE-2018-1000224
JSON object : View
Products Affected
godotengine
- godot