Total
5 CVE
CVE | Vendors | Products | Updated | CVSS v2 | CVSS v3 |
---|---|---|---|---|---|
CVE-2007-4547 | 1 X-diesel | 1 Unreal Commander | 2024-02-04 | 4.3 MEDIUM | N/A |
Unreal Commander 0.92 build 565 and 573 writes portions of heap memory into local files when extracting from an archive with malformed size information in a file header, which might allow user-assisted attackers to obtain sensitive information (memory contents) by reading the extracted files. NOTE: this issue is only a vulnerability if Unreal is run with privileges, or if the extracted files are made accessible to other users. | |||||
CVE-2007-4546 | 1 X-diesel | 1 Unreal Commander | 2024-02-04 | 5.8 MEDIUM | N/A |
Unreal Commander 0.92 build 565 and 573 lists the filenames from the Central Directory of a ZIP archive, but extracts to local filenames corresponding to names in Local File Header fields in this archive, which might allow remote attackers to trick a user into performing a dangerous file overwrite or creation. | |||||
CVE-2007-4545 | 1 X-diesel | 1 Unreal Commander | 2024-02-04 | 6.8 MEDIUM | N/A |
Multiple directory traversal vulnerabilities in Unreal Commander 0.92 build 565 and 573 allow user-assisted remote attackers to create or overwrite arbitrary files via a .. (dot dot) in a filename within a (1) ZIP or (2) RAR archive. | |||||
CVE-2007-4844 | 1 X-diesel | 1 Unreal Commander | 2024-02-04 | 4.3 MEDIUM | N/A |
X-Diesel Unreal Commander 0.92 build 565 and 573 does not properly react to an FTP server's behavior after sending a "CWD /" command, which allows remote FTP servers to cause a denial of service (infinite loop) by (1) repeatedly sending a 550 error response, or (2) sending a 550 error response and then disconnecting. | |||||
CVE-2007-4843 | 1 X-diesel | 1 Unreal Commander | 2024-02-04 | 5.8 MEDIUM | N/A |
Directory traversal vulnerability in X-Diesel Unreal Commander 0.92 build 565 and 573 allows remote FTP servers to create or overwrite arbitrary files via a .. (dot dot) in a filename. NOTE: this can be leveraged for code execution by writing to a Startup folder. |