In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
References
| Link | Resource |
|---|---|
| https://github.com/godotengine/godot/pull/27398 | Third Party Advisory |
| https://godotengine.org/news | Vendor Advisory |
| https://github.com/godotengine/godot/pull/27398 | Third Party Advisory |
| https://godotengine.org/news | Vendor Advisory |
Configurations
Configuration 1 (hide)
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History
21 Nov 2024, 04:18
| Type | Values Removed | Values Added |
|---|---|---|
| References | () https://github.com/godotengine/godot/pull/27398 - Third Party Advisory | |
| References | () https://godotengine.org/news - Vendor Advisory |
Information
Published : 2019-05-31 22:29
Updated : 2024-11-21 04:18
NVD link : CVE-2019-10069
Mitre link : CVE-2019-10069
CVE.ORG link : CVE-2019-10069
JSON object : View
Products Affected
godotengine
- godot
CWE
CWE-502
Deserialization of Untrusted Data
