CVE-2010-2702

Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.
Configurations

Configuration 1 (hide)

AND
OR cpe:2.3:a:epicgames:unreal_engine:1:*:*:*:*:*:*:*
cpe:2.3:a:epicgames:unreal_engine:2:*:*:*:*:*:*:*
cpe:2.3:a:epicgames:unreal_engine:2.5:*:*:*:*:*:*:*
OR cpe:2.3:a:epicgames:postal_2:*:*:*:*:*:*:*:*
cpe:2.3:a:epicgames:raven_shield:*:*:*:*:*:*:*:*
cpe:2.3:a:epicgames:swat_4:*:*:*:*:*:*:*:*
cpe:2.3:a:epicgames:unreal_tournament_2003:*:*:*:*:*:*:*:*
cpe:2.3:a:epicgames:unreal_tournament_2004:*:*:*:*:*:*:*:*

History

No history.

Information

Published : 2010-07-12 17:30

Updated : 2024-02-04 17:54


NVD link : CVE-2010-2702

Mitre link : CVE-2010-2702

CVE.ORG link : CVE-2010-2702


JSON object : View

Products Affected

epicgames

  • unreal_tournament_2004
  • raven_shield
  • unreal_engine
  • postal_2
  • swat_4
  • unreal_tournament_2003
CWE
CWE-119

Improper Restriction of Operations within the Bounds of a Memory Buffer