Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
References
Configurations
Configuration 1 (hide)
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History
No history.
Information
Published : 2005-05-02 04:00
Updated : 2024-02-04 16:52
NVD link : CVE-2005-0983
Mitre link : CVE-2005-0983
CVE.ORG link : CVE-2005-0983
JSON object : View
Products Affected
activision
- return_to_castle_wolfenstein
- call_of_duty_united_offensive
- call_of_duty
lucasarts
- star_wars_jedi_knight_jedi_academy
- star_wars_jedi_knight_ii_jedi_outcast
raven_software
- soldier_of_fortune_2
id_software
- quake_3_arena
- wolfenstein_enemy_territory
- quake_3_arena_server
- quake_3_engine
CWE